Tuesday 6 August 2019

Oculus Quest

One of the problems with the Oculus Rift is the fact that it is tethered to an expensive laptop. For development, this is fine, but when I'm showcasing the VR galleries and technology in busy public areas, the tether becomes a big problem and has been close to disaster a couple of times with the laptop almost being pulled off the table by overly exuberant participants. So, what I really needed was a standalone VR headset... I tried briefly, with an Oculus Go, but I was unable to connect it to UE4 to test it. However...

 

I now have an Oculus Quest, a standalone headset with greater movement capability and equal in resolution and reactivity to the Rift, without a tether! I had a a few issues setting up UE4 projects for Android (the headset runs on Android) and transferring them onto the headset, but below is the first test project I managed to play/view. This means I can now showcase The VR Gallery Project on equipment that fits in a normal sized bag. So far, I am impressed and can't wait to get started on some project ideas I have been working on.





The screen shots of the project in UE4 on the laptop, but I think I can video and screen capture within the Quest. I will write a more in-depth comparison between the Quest and Rift later.

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