Tuesday 31 August 2021

REMOTE: Reflection (Navigation)

In this post, I am going to examine and reflect on the navigation and architecture of the gallery. Navigation is arguably the most important aspect to get right for the visitor. I think Kuula's software and navigation are fairly intuitive. However, to move around the gallery, one must click on a link (jump point) that takes you to a different 360 viewpoint.

I think, because of the nature of a VR tour experience, the visitor can be fairly forgiving when it comes to the number of links they have to click to get to the important information. But I think this gallery really stretches the user's patience. For example, to get to the end gallery for HE Fine Art (fairly representative of site visits) one must click on nine links! six more than an acceptable three. To negate this, I added a map, but that still entails six clicks to get to the same point. This is still unacceptable. 

    The floorplan/map

The number of visitors per click reduce considerably over that journey and is really interesting to unpick (and backs up a lot of research into this area).

CLICK            NUMBER OF VISITORS (31/08/21)

Long route

0                        1843 (start)

1                        672

2                        427

3                        213

4                        303

5                        390 (first link in HE fine art gallery)

6                        415

7                        383

8                        401

9                        94 (furthest link in HE fine art gallery)

Via Map

0                        1843 (start)

1                        570 (map)

2                        390 (first link in HE fine art gallery)

3                        415

4                        383

5                        401

6                        94 (furthest link in HE fine art gallery)

The starting figure is split three ways between the HE, FE galleries and the map. After that, the number of visitors reduces a lot over the next two/three clicks. Click numbers for four to eight (long route) and three to five (map) deviate quite a lot due to people revisiting links as they move around the gallery. However, 94 visits to the furthest link tell us that the number of individual visitors declines by the time they get there. 

I don't have access to more detailed click data so it's hard to work out exactly how people are moving around the gallery and producing the unusual numbers. But the reduction from the first to the last click in the gallery (390 to 94) shows that the number of clicks drop significantly and must represent a degree of visitor fatigue.

I attempted to bring down the overall number of clicks by introducing the map. However, a map that represented all the rooms in the gallery would have looked incredibly complex, especially as there is a lot of overlap ...one of the useful things about virtual galleries is that they can occupy the same space, but it makes creating a map of the structure very difficult!

    Overlapping galleries circled.

The number of clicks-to-data is something I must address seriously going forwards. It may be acceptable in this context, but certainly not in a more commercial environment. Perhaps, a creative way around this will appear. Any ideas?

I based the galley design on the architectural features of the Blackpool School of Arts art deco campus. Especially its foyer and staircase. I think this would have worked well, from a navigation point of view, if I had stuck to the original concept, as I did for the FE galleries...

    The art deco foyer at BSoA's Palatine building

However, when I was presented with the scorpion (created by a HE fine art student), I saw an opportunity to mix things up a bit and utilise it as an oversized sculpture in the HE foyer, because I thought the space seemed a bit empty. Unfortunately, this removed the central jump-point which would have made navigating to the different galleries a lot easier. Instead, I was left with a corner view, such that the columns covered the signs and doorways to some of the galleries.

    Hidden signage and doorways circled

I decided to go with the giant scorpion and accept that it was going to compromise some of the navigation, but I thought it was worth it at the time and felt it made the experience more interesting. I am not so sure now. I think the nod to LBTGQIA+ and Pride Month, in the FE foyer, is more subtle and sophisticated (and of course it doesn't hinder the navigation).

    The FE foyer with a clear view of signage and doorways

The navigation through the individual exhibition spaces works very well visually, with the jump-points based around a cellular plan. I used an asymmetric approach to the design and you'll notice that the doors and layouts are offset which means the viewer can decide whether to access the rooms fully or not. This is probably the most successful part of the gallery and is most likely down to classical architectural design theory being put into practice. Indeed (as I have mentioned before) I have a growing interest and respect for architecture, that I want to pursue more as the VR Gallery Project moves forward.

    This layout gives the visitor the choice of whether to visit a particular room when navigating the gallery

If you are reading this blog and feel you can add something to my research then please comment… even if you are correcting me or don’t agree with something that I say.


Tuesday 17 August 2021

REMOTE: Reflection (Spacing and Layout)

My latest gallery, REMOTE, has been live for a few weeks and it's now a good time to look back at it critically. I want to take a fairly in-depth look at; spacing and layout, navigation, design, information and overall experience, so I will analyse each area in its own blog post. Starting with...

Spacing and Layout

I have an ideological idea as to how a virtual exhibition should function. I try and stick to these ideas (rules, if you like) as much as I can. However, for these larger projects, I have to make some quite large compromises and they start to look like some VR galleries I have been quite critical about in the past. This is mainly about the number of works on display and the space attributed to each of them and this is why it forms the first part of my reflection.

There are over 200 artworks in this exhibition and they are spread between rooms on a course-by-course basis. I designed the space to be expandable, so I could add new spaces as I needed them or new work appeared (new works kept appearing right up to the day before it went live!). However, every new room adds another two jump-points (or links) for the visitor to navigate, and previous data has shown me that every click of the mouse equals about a 50% reduction in visitors. So I had to keep the number of rooms (or jump-points from the entrance) to a minimum - which meant that each one had to hold more work.

I think I got the ratio of work to space to links about right for the size and type of the exhibition, but I don't have to be happy about it. It does feel a little bit too crowded. The frames do a fairly good job of creating space and protecting the context of individual works, but they have been arbitrarily distributed without much thought given for the appropriateness of them... but I did use my experience and went with what felt right without too much analysis as to why. I am not entirely certain that these frames work in the same way as traditional frames. Are they just a design gesture? Perhaps they are not needed in a traditional sense.

Different styles of framing have been used to differentiate between works. Successful?

A fairly successful device that I did use to differentiate different artworks, throughout the exhibition was size. Again I chose sizes intuitively and whilst some exhibitors may not be very happy about it, feels right (to me).

No frames in here. But the different sizes (successfully?) differentiate between different artists.

The layout of work in this exhibition has been fairly successful, but not ideal. It may be that I am never going to be able to reconcile the amount of work exhibited against the number of galleries and user experience. So in light of the size of the project, this area has worked out relatively well.

My next blog post will analyse the navigation and architectural layout of the gallery.

If you are reading this blog and feel you can add something to my research then please comment… even if you are correcting me or don’t agree with something that I say.