I have been using Unreal Engine to create my initial virtual gallery test spaces and it has taken me quite a long time to learn how to use it at its most basic level. However, I am not sure that all (if any) fine art or photography students will want, or have time, to learn how to use this software and this could be a mayor stumbling block in implementing this technology.
It seems that I am not the only one to have thought about this and I recently came across IKONO SPACE. They are a company that is creating a piece of software specifically to design and curate virtual reality galleries. They allow you to download a beta version of the software and I recently had a play with it. And, I am fairly impressed with its usability, which uses a similar interface to The Sims video game. However, the beta version does not allow you to experience the spaces with a VR headset, so I cannot comment on the immersiveness of the gallery spaces at the moment.
IKONO SPACE were interviewed by VR Focus website which gives a fairly good description of the software and future ambition of the company...
https://www.vrfocus.com/2018/03/create-and-curate-your-own-virtual-art-exhibition-with-ikonospace/
http://ikonospace.com/
Screen grabs of the user interface and gallery spaces...
User interface.
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