Wednesday 10 July 2019

VR Gallery Manifesto

I thought it would be a fun but informative exercise to create a set of rules that governs the creation of a VR art gallery. Of course, these rules may change as my ideas develop and whilst they initially appear quite restrictive, they do allow for a lot of freedom in exhibition design. The idea is that I will test each design against the rules to see how the design and the rules stand up to the process...


VR GALLERY MANIFESTO

  1. The gallery must not affect the meaning of a work of art in any way.
  2. The gallery must not detract from the inherent value of a work of art.
  3. The gallery must not impinge on the view of a work of art if it contravenes the first two rules.
  4. The gallery can be used to reinforce the meaning of a work of art but must be done under the instruction of the artist and must not contravene the second and third rule.
  5. The gallery should always aim to add value to a work of art as long as it does not contravene the first rule.
  6. The gallery can be of any shape or size as long as it does not contravene the first three rules.
  7. A work of art can be displayed on any surface as long as it does not contravene the first three rules.
  8. A work of art can be viewed at any angle as long as it does not contravene the first three rules.
  9. A work of art can be viewed in any environment as long as it does not contravene the first three rules.
  10. A work of art can be displayed in environments of any colour as long as it does not contravene the first two rules.
  11. The gallery design can encompass elements of decoration, exploration and discovery as long as it does not contravene the first three rules.
  12. Every effort must be made to install and exhibit works of art in a way that is conducive to the viewing experience as long as it does not contravene the first two rules.
  13. A work of art can be displayed at any size as long as it does not contravene the first three rules.
  14. Each work of art (including a sequence and series) must demand the viewers undivided attention and its neighbours should not be visible during this interaction.
  15. The viewing experience should be intuitive.
  16. The viewing experience must not be greater than the exhibition.

If you are reading this blog and feel you can add something to my research then please comment… even if you are correcting me or don’t agree with something that I say.

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